Games without frontiers: a framework for analyzing digital game cultures comparatively

  • Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.

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Metadaten
Author:Ahmed ElmezenyGND, Jeffrey WimmerORCiDGND
URN:urn:nbn:de:bvb:384-opus4-382484
Frontdoor URLhttps://opus.bibliothek.uni-augsburg.de/opus4/38248
Parent Title (English):Media and Communication
Type:Article
Language:English
Year of first Publication:2018
Publishing Institution:Universität Augsburg
Release Date:2018/06/08
Volume:6
Issue:2
First Page:80
Last Page:89
DOI:https://doi.org/10.17645/mac.v6i2.1330
Institutes:Philosophisch-Sozialwissenschaftliche Fakultät
Fakultätsübergreifende Institute und Einrichtungen
Philosophisch-Sozialwissenschaftliche Fakultät / imwk - Institut für Medien, Wissen und Kommunikation
Philosophisch-Sozialwissenschaftliche Fakultät / imwk - Institut für Medien, Wissen und Kommunikation / Professur für Kommunikationswissenschaft mit Schwerpunkt Medienrealität
Dewey Decimal Classification:3 Sozialwissenschaften / 30 Sozialwissenschaften, Soziologie / 300 Sozialwissenschaften
Licence (German):CC-BY 4.0: Creative Commons: Namensnennung (mit Print on Demand)