The subject in times of media and social change: the analytic potential of the mediatization approach using the case of retro gaming

  • The study focuses on the question of the mediatized constitution of subject and subjectivity, which, surprisingly, has received little attention so far. The analytical reference to the mediatization approach enables a holistic understanding of subject, communication and media. Using the empirical example of the media (sub)culture of retro games, this article empirically examines the extent to which gamers are influenced by the spaces of experiences of games, not only in the moment of playing them, but also in the long term, with regard to their personal development and social community. The find- ings illustrate two dimensions of subjectivation processes: on the one hand, the reflective handling of computer games and thus the subjectivation through games and game contexts, on the other hand, the nostalgic recollection of specific games and game contexts, which can be clearly separated analytically from the first dimension.

Download full text files

Export metadata

Statistics

Number of document requests

Additional Services

Share in Twitter Search Google Scholar
Metadaten
Author:Jeffrey WimmerORCiDGND
URN:urn:nbn:de:bvb:384-opus4-955080
Frontdoor URLhttps://opus.bibliothek.uni-augsburg.de/opus4/95508
Parent Title (English):Mediatization Studies
Publisher:Wydział Politologii i Dziennikarstwa UMCS
Place of publication:Lublin
Type:Article
Language:English
Year of first Publication:2020
Publishing Institution:Universität Augsburg
Release Date:2022/05/17
Tag:mediatization; nostalgia; retro games; subjectivation
Volume:4
First Page:25
Last Page:40
DOI:https://doi.org/10.17951/ms.2020.4.25-40
Institutes:Philosophisch-Sozialwissenschaftliche Fakultät
Philosophisch-Sozialwissenschaftliche Fakultät / imwk - Institut für Medien, Wissen und Kommunikation
Philosophisch-Sozialwissenschaftliche Fakultät / imwk - Institut für Medien, Wissen und Kommunikation / Professur für Kommunikationswissenschaft mit Schwerpunkt Medienrealität
Dewey Decimal Classification:3 Sozialwissenschaften / 30 Sozialwissenschaften, Soziologie / 300 Sozialwissenschaften
Licence (German):CC-BY 4.0: Creative Commons: Namensnennung (mit Print on Demand)