Supporting Learning in Information Systems by Facilitating Motivation with Games and Game Elements
- There is little doubt about the importance of learning in information societies. Although it has already been crucial for centuries, current developments such as digitalization and digital transformation emphasize the need to establish successful training procedures for rapidly changing skill sets in organizations. This dissertation extends prior knowledge about the motivational effects and learning outcomes of game-based learning and motivation in Information Systems. Following the Design Science Research paradigm, it draws on psychological research to design and analyze game-based approaches to foster learning and motivation in Information Systems. Besides providing the theoretical foundation for these approaches alongside novel and useful artifacts for both industry and higher education, it proposes several specific design recommendations that may change the way they are implemented.