Supporting Learning in Information Systems by Facilitating Motivation with Games and Game Elements

  • There is little doubt about the importance of learning in information societies. Although it has already been crucial for centuries, current developments such as digitalization and digital transformation emphasize the need to establish successful training procedures for rapidly changing skill sets in organizations. This dissertation extends prior knowledge about the motivational effects and learning outcomes of game-based learning and motivation in Information Systems. Following the Design Science Research paradigm, it draws on psychological research to design and analyze game-based approaches to foster learning and motivation in Information Systems. Besides providing the theoretical foundation for these approaches alongside novel and useful artifacts for both industry and higher education, it proposes several specific design recommendations that may change the way they are implemented.

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Metadaten
Author:Christian Karl GrundORCiD
URN:urn:nbn:de:bvb:384-opus4-385053
Frontdoor URLhttps://opus.bibliothek.uni-augsburg.de/opus4/38505
Advisor:Marco C. Meier
Type:Doctoral Thesis
Language:English
Year of first Publication:2018
Publishing Institution:Universität Augsburg
Granting Institution:Universität Augsburg, Wirtschaftswissenschaftliche Fakultät
Date of final exam:2018/06/26
Release Date:2018/07/06
Tag:Information Systems; Serious Games; Game-based Learning
GND-Keyword:Gamification; Lernspiel; Motivation
Pagenumber:213
Institutes:Wirtschaftswissenschaftliche Fakultät
Wirtschaftswissenschaftliche Fakultät / Institut für Statistik und mathematische Wirtschaftstheorie
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
3 Sozialwissenschaften / 33 Wirtschaft / 330 Wirtschaft
Licence (German):Deutsches Urheberrecht