Child and youth affective computing - challenge accepted

  • Affective computing has been shown effective and useful in a range of use cases by now, including human–computer interaction, emotionally intelligent tutoring, or depression monitoring. While these could be very useful to the younger among us—including in particular also earlier recognition of developmental disorders, usually research and even working demonstrators have been largely targeting an adult population. Only a few studies, including the first-ever competitive emotion challenge, were based on children’s data. In times where fairness is a dominating topic in the world of artificial intelligence, it seems timely to widen up to include children and youth more broadly as a user group and beneficiaries of the promises affective computing holds. To best support according to algorithmic and technological development, here, we summarize the emotional development of this group over the years, which poses considerable challenges for automatic emotion recognition, generation, andAffective computing has been shown effective and useful in a range of use cases by now, including human–computer interaction, emotionally intelligent tutoring, or depression monitoring. While these could be very useful to the younger among us—including in particular also earlier recognition of developmental disorders, usually research and even working demonstrators have been largely targeting an adult population. Only a few studies, including the first-ever competitive emotion challenge, were based on children’s data. In times where fairness is a dominating topic in the world of artificial intelligence, it seems timely to widen up to include children and youth more broadly as a user group and beneficiaries of the promises affective computing holds. To best support according to algorithmic and technological development, here, we summarize the emotional development of this group over the years, which poses considerable challenges for automatic emotion recognition, generation, and processing engines. We also provide a view on the steps to be taken to best cope with these, including drifting target learning, broadening up on the “vocabulary” of affective states modeled, transfer, few-shot, zero-shot, reinforced, and life-long learning in affective computing besides trustability.show moreshow less

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Metadaten
Author:Johanna Lochner, Bjorn W. SchullerORCiDGND
URN:urn:nbn:de:bvb:384-opus4-1037153
Frontdoor URLhttps://opus.bibliothek.uni-augsburg.de/opus4/103715
ISSN:1541-1672OPAC
ISSN:1941-1294OPAC
Parent Title (English):IEEE Intelligent Systems
Publisher:Institute of Electrical and Electronics Engineers (IEEE)
Place of publication:New York, NY
Type:Article
Language:English
Year of first Publication:2022
Publishing Institution:Universität Augsburg
Release Date:2023/04/18
Tag:Artificial Intelligence; Computer Networks and Communications
Volume:37
Issue:6
First Page:69
Last Page:76
DOI:https://doi.org/10.1109/mis.2022.3209047
Institutes:Fakultät für Angewandte Informatik
Fakultät für Angewandte Informatik / Institut für Informatik
Fakultät für Angewandte Informatik / Institut für Informatik / Lehrstuhl für Embedded Intelligence for Health Care and Wellbeing
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Licence (German):CC-BY 4.0: Creative Commons: Namensnennung (mit Print on Demand)