Psychological perspectives on motivation through gamification

  • Gamification is an innovative approach to foster motivation. It refers to the use of game elements in non-game contexts. This article adopts a differentiated view on the topic of gamification and investigates, how and why different game elements can address different motivational mechanisms. At first, the concept of gamification and specific game elements characteristic of gamification are described. After that, different motivational perspectives were analyzed and motivational mechanisms in form of effect hypotheses were derived from these perspectives. To investigate the motivational pull of gamification, game elements are matched with motivational mechanisms. Our theoretical inquiry shows that gamification potentially addresses motivational mechanisms and thereby fosters motivation. These theoretical results can be used for the effective design of gamification environments and represent a basis for empirical research. Further research is required to confirm these theoreticalGamification is an innovative approach to foster motivation. It refers to the use of game elements in non-game contexts. This article adopts a differentiated view on the topic of gamification and investigates, how and why different game elements can address different motivational mechanisms. At first, the concept of gamification and specific game elements characteristic of gamification are described. After that, different motivational perspectives were analyzed and motivational mechanisms in form of effect hypotheses were derived from these perspectives. To investigate the motivational pull of gamification, game elements are matched with motivational mechanisms. Our theoretical inquiry shows that gamification potentially addresses motivational mechanisms and thereby fosters motivation. These theoretical results can be used for the effective design of gamification environments and represent a basis for empirical research. Further research is required to confirm these theoretical findings.show moreshow less

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Metadaten
Author:Michael SailerORCiDGND, Jan Hense, Heinz Mandl, Markus Klevers
URN:urn:nbn:de:bvb:384-opus4-1090949
Frontdoor URLhttps://opus.bibliothek.uni-augsburg.de/opus4/109094
ISSN:2283-2998OPAC
Parent Title (English):Interaction Design and Architecture(s) - IxD&A
Publisher:Scuola IaD
Place of publication:Roma
Type:Article
Language:English
Year of first Publication:2013
Publishing Institution:Universität Augsburg
Release Date:2023/11/10
Tag:Computer Science Applications; Human-Computer Interaction; Media Technology; Architecture; Social Sciences (miscellaneous); Education
Issue:19
First Page:28
Last Page:37
DOI:https://doi.org/10.55612/s-5002-019-002
Institutes:Philosophisch-Sozialwissenschaftliche Fakultät
Philosophisch-Sozialwissenschaftliche Fakultät / Empirische Bildungsforschung
Philosophisch-Sozialwissenschaftliche Fakultät / Empirische Bildungsforschung / Lehrstuhl für Learning Analytics and Educational Data Mining
Dewey Decimal Classification:3 Sozialwissenschaften / 37 Bildung und Erziehung / 370 Bildung und Erziehung
Licence (German):CC-BY-NC-ND 4.0: Creative Commons: Namensnennung - Nicht kommerziell - Keine Bearbeitung (mit Print on Demand)