Nice is different than good: longitudinal communicative effects of realistic and cartoon avatars in real mixed reality work meetings

  • We report a within-subjects study of the effect of realistic and cartoon avatars on communication, task satisfaction, and perceived sense of presence in mixed reality meetings. For 2 − 3 weeks, six groups of co-workers (14 people) held a recurring real work meeting using Microsoft HoloLens2 devices. Each person embodied a personalised full-body avatar with a realistic face and another with a cartoon face. Half the groups started in the realistic condition and the other half started in the cartoon condition; all groups switched conditions half-way. Initial results show that, overall, participants found the realistic avatars’ nonverbal behaviour more appropriate for the interaction and more useful for understanding their colleagues compared to the cartoon one. Regarding the results over time, we identify different insights for cartoon and realistic avatars based on the type of avatar was embodied first. We discuss the implications of these results for mixed and virtual realityWe report a within-subjects study of the effect of realistic and cartoon avatars on communication, task satisfaction, and perceived sense of presence in mixed reality meetings. For 2 − 3 weeks, six groups of co-workers (14 people) held a recurring real work meeting using Microsoft HoloLens2 devices. Each person embodied a personalised full-body avatar with a realistic face and another with a cartoon face. Half the groups started in the realistic condition and the other half started in the cartoon condition; all groups switched conditions half-way. Initial results show that, overall, participants found the realistic avatars’ nonverbal behaviour more appropriate for the interaction and more useful for understanding their colleagues compared to the cartoon one. Regarding the results over time, we identify different insights for cartoon and realistic avatars based on the type of avatar was embodied first. We discuss the implications of these results for mixed and virtual reality meetings.show moreshow less

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Metadaten
Author:Georgiana Cristina DobreGND, Marta Wilczkowiak, Marco Gillies, Xueni Pan, Sean Rintel
URN:urn:nbn:de:bvb:384-opus4-1126512
Frontdoor URLhttps://opus.bibliothek.uni-augsburg.de/opus4/112651
ISBN:978-1-4503-9156-6OPAC
Parent Title (English):CHI EA '22: extended abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April - 5 May 2022
Publisher:ACM
Place of publication:New York, NY
Editor:Simone Barbosa, Cliff Lampe, Caroline Appert, David A. Shamma
Type:Conference Proceeding
Language:English
Year of first Publication:2022
Publishing Institution:Universität Augsburg
Release Date:2024/04/23
First Page:437
DOI:https://doi.org/10.1145/3491101.3519628
Institutes:Fakultät für Angewandte Informatik
Fakultät für Angewandte Informatik / Institut für Informatik
Fakultät für Angewandte Informatik / Institut für Informatik / Lehrstuhl für Menschzentrierte Künstliche Intelligenz
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Licence (German):CC-BY 4.0: Creative Commons: Namensnennung (mit Print on Demand)