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Social robots as skilled ignorant peers for supporting learning (2024)
Nasir, Jauwairia ; Bruno, Barbara ; Dillenbourg, Pierre
When designing social robots for educational settings, there is often an emphasis on domain knowledge. This presents challenges: 1) Either robots must autonomously acquire domain knowledge, a currently unsolved problem in HRI, or 2) the designers provide this knowledge implying re-programming the robot for new contexts. Recent research explores alternative, relatively easier to port, knowledge areas like student rapport, engagement, and synchrony though these constructs are typically treated as the ultimate goals, when the final goal should be students’ learning. Our aim is to propose a shift in how engagement is considered, aligning it naturally with learning. We introduce the notion of a skilled ignorant peer robot: a robot peer that has little to no domain knowledge but possesses knowledge of student behaviours conducive to learning, i.e., behaviours indicative of productive engagement as extracted from student behavioral profiles. We formally investigate how such a robot’s interventions manipulate the children’s engagement conducive to learning. Specifically, we evaluate two versions of the proposed robot, namely, Harry and Hermione, in a user study with 136 students where each version differs in terms of the intervention strategy. Harry focuses on which suggestions to intervene with from a pool of communication, exploration, and reflection inducing suggestions, while Hermione also carefully considers when and why to intervene. While the teams interacting with Harry have higher productive engagement correlated to learning, this engagement is not affected by the robot’s intervention scheme. In contrast, Hermione’s well-timed interventions, deemed more useful, correlate with productive engagement though engagement is not correlated to learning. These results highlight the potential of a social educational robot as a skilled ignorant peer and stress the importance of precisely timing the robot interventions in a learning environment to be able to manipulate moderating variable of interest such as productive engagement.
An HMM-based real-time intervention methodology for a social robot supporting learning (2023)
Nasir, Jauwairia ; Abderrahim, Mortadha ; Bruno, Barbara ; Dillenbourg, Pierre
Questioning Wizard of Oz: effects of revealing the wizard behind the robot (2022)
Nasir, Jauwairia ; Oppliger, Pierre ; Bruno, Barbara ; Dillenbourg, Pierre
Applying IDC theory to education in the Alps region: a response to Chan et al.'s contribution (2019)
Dillenbourg, Pierre ; Kim, Kevin Gonyop ; Nasir, Jauwairia ; Yeo, Shuqing Teresa ; Olsen, Jennifer K.
In this paper, we present a response to the Interest-Driven Creator (IDC) theory from a European perspective. Specifically, we raise six questions intended to start a dialog with respect to IDC theory’s placement in existing learning theories, its adoption in educational systems, and how it can be influenced by emerging learning technologies and digitalization, which is currently a driving force in the Alps region. By referring to our own work in vocational education and classroom orchestration, we demonstrate how IDC can begin to play a part in guiding innovations and its potential impact on education both in and outside of Asia. With respect to digitalization, rather than allowing technological innovations to fully guide educational decisions, we call for IDC theory to be part of the conversation to help guide future educational designs.
Robots for Learning 7 (R4L): a look from stakeholders' perspective (2023)
Tozadore, Daniel C. ; Nasir, Jauwairia ; Gillet, Sarah ; van den Berghe, Rianne ; Guneysu, Arzu ; Johal, Wafa
Temporal pathways to learning: how learning emerges in an open-ended collaborative activity (2022)
Nasir, Jauwairia ; Abderrahim, Mortadha ; Kothiyal, Aditi ; Dillenbourg, Pierre
The learning process depends on the nature of the learning environment, particularly in the case of open-ended learning environments, where the learning process is considered to be non-linear. In this paper, we report on the findings of employing a multimodal Hidden Markov Model (HMM) based methodology to investigate the temporal learning processes of two types of learners that have learning gains and a type that does not have learning gains in an open-ended collaborative learning activity. Considering log data, speech behavior, affective states and gaze patterns, we find that all learners start from a similar state of non-productivity, but once out of it they are unlikely to fall back into that state, especially in the case of the learners that have learning gains. Those who have learning gains shift between two problem solving strategies, each characterized by both exploratory and reflective actions, as well as demonstrate speech and gaze patterns associated with these strategies, that differ from those who don't have learning gains. Further, the teams that have learning gains also differ between themselves in the manner in which they employ the problem solving strategies over the interaction, as well as in the manner they express negative emotions while exhibiting a particular strategy. These outcomes contribute to understanding the multiple pathways of learning in an open-ended collaborative learning environment, and provide actionable insights for designing effective interventions.
When positive perception of the robot has no effect on learning (2020)
Nasir, Jauwairia ; Norman, Utku ; Bruno, Barbara ; Dillenbourg, Pierre
Robot analytics: what do human-robot interaction traces tell us about learning? (2019)
Nasir, Jauwairia ; Norman, Utku ; Johal, Wafa ; Olsen, Jennifer K. ; Shahmoradi, Sina ; Dillenbourg, Pierre
Adaptive Rapidly-Exploring-Random-Tree-Star (RRT*) -smart: algorithm characteristics and behavior analysis in complex environments (2013)
Nasir, Jauwairia ; Islam, Fahad ; Ayaz, Yasar
Rapidly Exploring Random Trees (RRT) are regarded as one of the most efficient tools for planning feasible paths for mobile robots in complex obstacle cluttered environments. The recent development of its variant: RRT* is considered as a major breakthrough as it makes it possible to achieve optimality in paths planning. However, its limitations include the infinite time it takes to reach the optimal solution and a very slow rate of convergence. Just recently the authors have introduced RRT*-Smart which is a rapid convergence implementation of RRT* for improved efficient path planning both in terms of planning time as well as path cost. This paper presents a new scheme for RRT*-Smart that helps it to adapt to various types of environments by tuning its parameters during planning based on the information gathered online. The paper also includes detailed explanation of the algorithm�s characteristics and statistical analysis of its behavior in different environment types including mazes, narrow passages and obstacle cluttered environments in comparison with RRT*. Navigation experiments using the real Pioneer 3-AT Mobile Robot provide a proof of the concept.
Orchestration of robotic activities in classrooms: challenges and opportunities (2019)
Shahmoradi, Sina ; Olsen, Jennifer K. ; Haklev, Stian ; Johal, Wafa ; Norman, Utku ; Nasir, Jauwairia ; Dillenbourg, Pierre
User preference-based dual-memory neural model with memory consolidation approach (2018)
Nasir, Jauwairia ; Yoo, Yong-Ho ; Kim, Deok-Hwa ; Kim, Jong-Hwan
ART neural network-based integration of episodic memory and semantic memory for task planning for robots (2019)
Nasir, Jauwairia ; Kim, Deok-Hwa ; Kim, Jong-Hwan
Is there 'ONE way' of learning? A data-driven approach (2020)
Nasir, Jauwairia ; Bruno, Barbara ; Dillenbourg, Pierre
"You tell, I do, and we swap until we connect all the gold mines!" (2020)
Nasir, Jauwairia ; Norman, Utku ; Bruno, Barbara ; Dillenbourg, Pierre
Personalized productive engagement recognition in robot-mediated collaborative learning (2022)
Chithrra Raghuram, Vetha Vikashini ; Salam, Hanan ; Nasir, Jauwairia ; Bruno, Barbara ; Celiktutan, Oya
RRT*-Smart: rapid convergence implementation of RRT* towards optimal solution (2012)
Islam, Fahad ; Nasir, Jauwairia ; Malik, Usman ; Ayaz, Yasar ; Hasan, Osman
RRT*-SMART: a rapid convergence implementation of RRT* (2013)
Nasir, Jauwairia ; Islam, Fahad ; Malik, Usman ; Ayaz, Yasar ; Hasan, Osman ; Khan, Mushtaq ; Muhammad, Mannan Saeed
Many sampling based algorithms have been introduced recently. Among them Rapidly Exploring Random Tree (RRT) is one of the quickest and the most efficient obstacle free path finding algorithm. Although it ensures probabilistic completeness, it cannot guarantee finding the most optimal path. Rapidly Exploring Random Tree Star (RRT*), a recently proposed extension of RRT, claims to achieve convergence towards the optimal solution thus ensuring asymptotic optimality along with probabilistic completeness. However, it has been proven to take an infinite time to do so and with a slow convergence rate. In this paper an extension of RRT*, called as RRT*-Smart, has been prposed to overcome the limitaions of RRT*. The goal of the proposecd method is to accelerate the rate of convergence, in order to reach an optimum or near optimum solution at a much faster rate, thus reducing the execution time. The novel approach of the proposed algorithm makes use of two new techniques in RRT*–Path Optimization and Intelligent Sampling. Simulation results presented in various obstacle cluttered environments along with statistical and mathematical analysis confirm the efficiency of the proposed RRT*-Smart algorithm.
Engagement in human-agent interaction: an overview (2020)
Oertel, Catharine ; Castellano, Ginevra ; Chetouani, Mohamed ; Nasir, Jauwairia ; Obaid, Mohammad ; Pelachaud, Catherine ; Peters, Christopher
Engagement is a concept of the utmost importance in human-computer interaction, not only for informing the design and implementation of interfaces, but also for enabling more sophisticated interfaces capable of adapting to users. While the notion of engagement is actively being studied in a diverse set of domains, the term has been used to refer to a number of related, but different concepts. In fact it has been referred to across different disciplines under different names and with different connotations in mind. Therefore, it can be quite difficult to understand what the meaning of engagement is and how one study relates to another one accordingly. Engagement has been studied not only in human-human, but also in human-agent interactions i.e., interactions with physical robots and embodied virtual agents. In this overview article we focus on different factors involved in engagement studies, distinguishing especially between those studies that address task and social engagement, involve children and adults, are conducted in a lab or aimed for long term interaction. We also present models for detecting engagement and for generating multimodal behaviors to show engagement.
What if social robots look for productive engagement? Automated assessment of goal-centric engagement in learning applications (2022)
Nasir, Jauwairia ; Bruno, Barbara ; Chetouani, Mohamed ; Dillenbourg, Pierre
In educational HRI, it is generally believed that a robots behavior has a direct effect on the engagement of a user with the robot, the task at hand and also their partner in case of a collaborative activity. Increasing this engagement is then held responsible for increased learning and productivity. The state of the art usually investigates the relationship between the behaviors of the robot and the engagement state of the user while assuming a linear relationship between engagement and the end goal: learning. However, is it correct to assume that to maximise learning, one needs to maximise engagement? Furthermore, conventional supervised models of engagement require human annotators to get labels. This is not only laborious but also introduces further subjectivity in an already subjective construct of engagement. Can we have machine-learning models for engagement detection where annotations do not rely on human annotators? Looking deeper at the behavioral patterns and the learning outcomes and a performance metric in a multi-modal data set collected in an educational human–human–robot setup with 68 students, we observe a hidden link that we term as Productive Engagement. We theorize a robot incorporating this knowledge will (1) distinguish teams based on engagement that is conducive of learning; and (2) adopt behaviors that eventually lead the users to increased learning by means of being productively engaged. Furthermore, this seminal link paves way for machine-learning models in educational HRI with automatic labelling based on the data.
Many are the ways to learn identifying multi-modal behavioral profiles of collaborative learning in constructivist activities (2021)
Nasir, Jauwairia ; Kothiyal, Aditi ; Bruno, Barbara ; Dillenbourg, Pierre
Understanding the way learners engage with learning technologies, and its relation with their learning, is crucial for motivating design of effective learning interventions. Assessing the learners’ state of engagement, however, is non-trivial. Research suggests that performance is not always a good indicator of learning, especially with open-ended constructivist activities. In this paper, we describe a combined multi-modal learning analytics and interaction analysis method that uses video, audio and log data to identify multi-modal collaborative learning behavioral profiles of 32 dyads as they work on an open-ended task around interactive tabletops with a robot mediator. These profiles, which we name Expressive Explorers, Calm Tinkerers, and Silent Wanderers, confirm previous collaborative learning findings. In particular, the amount of speech interaction and the overlap of speech between a pair of learners are behavior patterns that strongly distinguish between learning and non-learning pairs. Delving deeper, findings suggest that overlapping speech between learners can indicate engagement that is conducive to learning. When we more broadly consider learner affect and actions during the task, we are better able to characterize the range of behavioral profiles exhibited among those who learn. Specifically, we discover two behavioral dimensions along which those who learn vary, namely, problem solving strategy (actions) and emotional expressivity (affect). This finding suggests a relation between problem solving strategy and emotional behavior; one strategy leads to more frustration compared to another. These findings have implications for the design of real-time learning interventions that support productive collaborative learning in open-ended tasks.
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